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rev
07-23-2003, 06:47 PM
http://boards.station.sony.com/ubb/planetside/Forum8/HTML/008888.html

"As promised, here is a general breakdown on the Lattice Logic Module as it is currently being planned. Certain variables in the design have not yet been nailed down, but I wanted to get you all a basic understanding and give you the opportunity to ask questions on it.

When an Empire hacks a base, the Lattice Logic Module will spawn in a random location somewhere in the base and players will be notified of its approximate location. A player will then need to locate and pick up the Module by running over it. There are certain restrictions, including the fact that MAX units may not pick it, and Infiltrators may pickup up, but cannot cloak while carrying it.

Next, the player must deliver the module to a friendly base that is one Lattice link away. If there is more than one linked friendly base, the delivery base will be chosen at random. The player carrying the Module will begin to glow, advertising that they are carrying the Module, and will be marked by a pulsating icon on the proximity map. That player is then unable to drive any vehicles or board any air vehicles. They may be a passenger or gunner in any land vehicle. Land vehicles carrying a player with the Module will have their speed restricted somewhat and be unable to board a Galaxy.

The module has a lifespan in which it must be delivered. If it is not delivered to its destination within that lifespan, it will decay and the hack on the enemy base will fail. The Module itself can be dropped, but not destroyed in the player’s inventory. Its properties will not allow it to be stored in vehicle trunks or in lockers and it will despawn if it is dropped in lava or deep water. If the carrier dies, the Module will remain active and drop near their corpse.

The defending Empire cannot retrieve a dropped Module that is still active. Instead, they must guard its location until the Module’s lifespan runs out. The effective defense pursuing a moving Module will want to identify and set up forces at any chokepoints that may exist or organize ambushes on the Module carrier. The effective offense will set up a convoy to escort the Module carrier to their destination and send out advance forces to deal with roadblocks set up by the defenders."

Victor Wachter
Community Relations Representative

Shamoox
07-23-2003, 06:59 PM
The effective offense will set up a convoy to escort the Module carrier to their destination and send out advance forces to deal with roadblocks set up by the defenders."


Or just a Magrider with me and Rev in it that is accustomed to blasting through a bunch of stuff and can go over water and mountains.

DeathKiss
07-23-2003, 07:01 PM
My thoughts are to put it in a mag rider and go, Mags have high health and they can drive over water.

Bullside
07-23-2003, 07:20 PM
A convoy of mags would be even better so if the carrying Mag runs into trouble the ball carrier can then switch Mags to continue on. (Beats waiting for repairs too)

rev
07-23-2003, 07:35 PM
I completely disagree with SOE thinking this change to be an improvement to the game.

This will turn PS into nothing more than a ground-pounder CTF mod. We have spent months smoothing out our tactics, perfecting our strategies, learning the habits of the game, and finding the frequency of the game. Why go and change the most key element of the game into something that goes completely against the idea of bases? Why even have bases if you are simply going to envoke a rabbit chase? Why not just line us up on each side of a given continent, place a magic item somewhere on the map, and let us loose?

I personally think this undermining change to the game will be the death of it for me. I found this game appealing because of it's realistic edge of collective collaboration to push an enemy off their perch and take their ground... not take an object from point A to point B with so many restrictions and rules applied that you might as well just bend over and beg for a quick death.

If it's implemented, I will give it a look... but I cannot see how I am going to enjoy a rabbit chase when all of the other FPS games I have played are the same, damn thing.

Shamoox
07-23-2003, 07:58 PM
Well I don't know I think calling it CTF is not the right word for it, I personally Love CTF. If I didn't I wouldn't have played Tribes as long as I did.

But here's my thoughts on this. I think the reasoning behind this was that #1 it will completely and utterly eliminate the Leapfrog hacking in Planetside. Due to the fact it requires a linked base.

No more Starting chase the dog at the opposite side of the Continent any more. Also it will solidfy the battles into making it a front battle. I.E. the TR have a base, we have a base and if we want to Capture the TR base we not only have to get through the TR and get the Hack but, once we do we have to also have to defend the Hacked base, our Base we are attacking from, and make sure we control all of the ground in between.

If you think about a big huge glowing marker on your butt in the typically small area between bases with Latice that is a huge task to achieve and will require strategy that makes me think that we have many many more hours of gaming to figure out how to do effectively.

P.S. and will eliminate the 15 minute lets stand around and do nothing in the courtyard, and the XP whores who show up in the last minute of a battle for the XP.

LilianNiN
07-23-2003, 09:13 PM
It sounds like SOE is trying to shake up the gameplay a bit... that's good, you can't blame them for trying. This sounds a bit too drastic, though. I can see myself (and many others) quickly getting fed up with such a radical change. However, I don't think I can completely debase my opinion of the Lattice Logic Module before I've even tried it. I am eager to give it a go once they've ironed out all the wrinkles...

I hope SOE is smart enough to put these new rules on the test server for a good long time before implementing it. This is one time when player feedback could be extremely useful. They should really take some poles from people who have played with the new rules, once they are on the test server. I think one of the worst things SOE could do with these new rules is to implement them simply because they took the time to write them.

Isux
07-23-2003, 09:14 PM
No and No and Never!!!!! not even a slight chance the new CTF concept is going to work! the whole idea is flawed!!!!!

1) it make more Anger from Fucktard fooling around with the Flag!

2) make defending a base totally useless since each side will be racing to get the Flag back.. the first one to RACE it back to homebase wins! Also make Capping base so fast just by camping at "going to be linked" Bases 2 links ahead.

3) No this is not going to bring the Battle in the field, its going to bring battle in the CourtYard/Hallways. Vanu will get the most advantage and its going to be no fun! Travel Over water? Supress the Hall way with lasher... doh!!!!!

4) EXP system?!?! fucks up!!! no sense of SOI anymore since ppl will be dieing on the way back which probably wont be in the SOI

5) The side with TechPlants Wins.. Imagine link up 10+ Vangaurd and 10+ reaver on the road that will make a at least a 200m Blockade of OneHitKill Pounding Circle. Or the Convey of Endless Magriders that travel over water(like explained above)...

6) Promote more ppl to grief each other to ensure the security of the Flag carrier!.. A Bomber will bomb a area with enemy density on the path back to base for the flagger even if friendly are all over the place! this will help the cap but will insure grief to weapon lock!Common the current greif system is already fucked now they are telling everyone to Grief even more to get weapon lock so no one can play anymore! what a waste of 13 dollar! not going to PLAY PS anymore unsubscribe and get HalfLife 2 in October and Doom 3 in December!

Shamoox
07-23-2003, 09:20 PM
Isux,

From what I understand only the hacking party can cap the Module so to speak, in other words you could keep a hack from happening all night long at one base. What happens if they don't Cap? The base goes neutral and they have to start all over.

How doesn't this bring the battle outside?

If a retard wants to carpet bomb a path with friendlies to assure a cap and go weapons lock he will only do that a few times and then goodbye.

You are right Tech Plants will matter as will base defence, as will tactics, as will all the other base benefits. They will mater in the extreme....

P.S. Experience Points have never really been meant to matter in this game hence the ease of reaching maximum level.

Sounds to me like adding a demension to the game play that turns what we have doing up to this point up to the 9th degree.

rev
07-23-2003, 09:28 PM
Sounds to me like adding a demension to the game play that turns what we have doing up to this point up to the 9th degree.

I think the only thing this will 'turn' the game into is just another, run-of-the-block ground pounder with a fancy new CTF mod on a really large map. :)

Shamoox
07-23-2003, 09:35 PM
Well I think the mistake they made was to reference it as CTF. Think about it, it really isn't let me put it this way all we have been playing is king of the hill to this point on a really big map.....

DeathKiss
07-23-2003, 09:40 PM
But I like King of the hill better then CTF.

Shamoox
07-23-2003, 09:43 PM
Yeah its still King of the Hill with a small CTF seasoning.

rev
07-23-2003, 09:46 PM
I knew you or any proponent of the idea was going to say the game is like king of the hill now.

Well, king of the hill is what warfare is about, no? Should it not be said that king of the hill is like capturing a base... taking a tower... etc... There is no relative warfare compared to CTF... CTF evolved into what it is today from it's usage in FPS games.

The single aspect of Planetside that intrigues me are the simple battles for territory. Large forces clashing heads and exchanging wit to see who wins this base or who wins this tower.

Turning the game into a cannonball run is not gonna do it for me. If I wanted to play this sort of game I have an entire shelf full of choices at the local store. Planetside is unique now in it's massive multiplayer support which allows for these classic battles that we find ourselves in nightly. If they implement this change, our mindset and decision-making within the game will go from... which base do we need to take/defend next? to... which rabbit do we wish to chase next or which way do we want to 'run.'

I don't want to run from anyone or after anyone. I want to take that small piece of land from you and have you know there is not a damn thing you can do about it til I sign off. I don't want to catch you and kill you, take your magic ball, then feel like I accomplished something... This change will cause EVERYONE to be in vehicles.... you will have 100 people at vehicle spawns begging to get into the race.

I want no part of this change.

Shamoox
07-23-2003, 09:56 PM
Well I don't know what to say it sounds like you are set before you even explore it.

It hasn't turned anything into anything yet. To me it turned a pointless attack for a base into meaning something. Because in truth you can't take land away from the enemy and then they can't do anything about it until you log off.

Come on rev you know that all they have to do is blow the Gen, and drain the base while you are off taking the next base. With this added they can't do that and have to meet you head on.

No more behind the back tactics. And yeah Lots of people will vehicle up. I have always felt that vehicles and not the grind in the base was more important to me. Otherwise I wouldn't drive night in and night out.

Does this mean you have to chase anyone? Nope sure doesn't, we can still soften the next target and too my mind that will be one of the most important things in the game. Why? because the next base over is where all the REAL firepower is coming from.

And finally they added something to a dead spot in the game. It doesn't invalidate any part of the existing game play except for the fact that attack a base without Lattice is fruitless, and pointless. Which is exactly what it sounds like you wanted anyway.


I want to take that small piece of land from you and have you know there is not a damn thing you can do about it til I sign off.

Isux
07-23-2003, 09:59 PM
There was a post on the forum about the lattice hacking method that is 100x better than the Cap the flag method..

In short. its basically miniture link system between bases that u have to hack in specific order to finally hack into the BASE's CC .. like small outpost that may lie on the ground in the forest outdoor that a hacker have to hack through and towers near by to get to the final hack at CC...

This sound like a freakin better way to bring the fight outdoor instead of the CTF style of chase the rabbit/ run like chicken game.

Shamoox
07-23-2003, 10:03 PM
Personally I wouldn't care if it was a treasure hunt, a control point battle, a chase the rabbit, of even a bury the Ninjasmurf (lol Sorry ninja)

As long as it gets rid of the insipid ways that we play chase the dog, and forces people to think instead of zerg I am cool with it.

Rahl
07-23-2003, 10:34 PM
I responded on the planetside forums....

http://boards.station.sony.com/ubb/planetside/Forum8/HTML/008888-12.html

I don't think this will force people to think. It will demolish the part of the game that I really enjoy. The reason I play planetside instead of UT is that there is a goal other than chasing down an individual. By changing the goal from holding ground to chasing some jackass down, they will change the essence of the game. The reason planetside is cool is that the individual does not matter. Its about the masses acting together. Its about gathering a team and moving that team to a place and holding it. One man should not be the focus.

This change would almost turn the game into a racing car sim. It becomes a contest to see who can race to the magic box, then who can grab the magic box and move it quickly. I can see in my mind a jerk in a harasser or thressher driving the carrier of the magic box accross the land...with a dozen other guys speeding after him...its a frikkin race then...not a battle sim.

I will agree that changes to the rules of capture are a good idea...but this is not the right direction to head.

Rahl
07-23-2003, 10:41 PM
From the planetside forum...funny and to the point...


No, CTF, Ever.
Not in a million years will I spend my time running around looking for a glowing ball and then have to run it or run with some jackhole carrying it between bases.
This idea is so stupid it boggles the mind.


hehe, I like that he used the word "jackhole".

Shamoox
07-23-2003, 10:47 PM
Well all I can say is WOW, I am dumbfounded at the extreme reaction of the community and especially the Outfit I guess I had assumed that you guys would stick it out pretty much through anything since you have held out as Vanu even longer than I have.

All I can say is that in my view that little module is such a small thing to get such a big reaction. If it causes you guys to want to sign off then I don't like it at all.....

But If it goes through and you guys quit I will still be here because it doesn't change that game that radically for the bad in my mind. Maybe it's because I have played CTF for years and I know for a fact that the rabbit so very rarely lives past the first 30 seconds of grabbing the Object it isn't even funny.

Personally I used to specialize in making sure that no one *EVER* got 10 meters away from me with the flag. And I know that when a "Flag" is involved then you can make a game turn into a stale mate for hours on end over that damn thing.

Rahl
07-23-2003, 10:52 PM
Yeah, I played CTF for years...and I really like it. But I don't want planetside to be simple CTF.

Right now...planetside is what I've alwasy wanted CTF to be. Instead of stealing a little flag, I'm taking a whole frikkin pieace of land. Its much more fun.

I won't quit....I'll try the new crap out. But I doubt it will hold the same joy and I certainly won't have the same enthusiasm for chase the magic box.

Shamoox
07-23-2003, 10:57 PM
Yeah I understand that, personally I could care less about chasing the Flag. I never did it never will. It doesn't mean our Outfit has to do it. With the numbers it sounds like it will take in order to be able to pull off a succesful capture, there is so many more things our outfit can do and be godlike at it's not even funny.

So why don't we let go of the poor rabbit for now? I have seen better looking rabbits that were hit by a semi and on the road for 3 days.

Why don't we turn our keen intellects to finding a niche that we as an outfit will focus on in this? Because honestly I think no matter what it will go live as they designed it. Shit what hasn't???

Rahl
07-23-2003, 11:07 PM
Yeah, fuck it. They'll put it in or they won't.

So, at lunch today, rev told me about a great new plan he's been thinking of. He has some great ideas I think you guys are really gonna like. Keep your eyes peeled for the details.

If we can get his plan going, I just don't see how we can be stopped....we'll rule the world...muhahaha.

Shamoox
07-23-2003, 11:12 PM
Tell me now ! Quick ! Quick!

Shit I got a meeting with the VP at 3:30.... 27 minutes... Hmm bet it won't be till 4...

Oh well I guess I will be late tonight...

hehe I can't wait to hear what it is...

Demo
07-24-2003, 01:37 AM
Yeah, fuck it. They'll put it in or they won't.

omfg. owned. yea ill hear it.

NinjaSmurf
07-24-2003, 03:27 AM
what will suck is no more droppin in a continent draining ntu and startin from the middle that one night was the best night of PS I ever played.

Rahl
07-24-2003, 06:48 AM
Well, I'd rather save it for rev to explain. It was his idea. To give a vauge idea of what to expect....division of labor and specialization.

ChaosSpartan:p
07-24-2003, 08:42 AM
I think it would be cool beacuse i won't have to defend anymore but what i won't like is some noob taking it and not know what he is doin.