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rev
07-20-2003, 07:47 AM
We will be releasing a client-side patch July 20, 2003 at 3 AM Pacific. The patch will contain the following:

Bug fixes:
1. Spawn tube doors are fixed, this also fixes numerous issues where hacked doors would not open.
2. Players who have more than 100 health due to empire balance adjustments will have full health bars.
3. Players with 1 health point will no longer appear dead on your client.
4. Your UI settings will now persist between logins.
5. You will no longer have a strange chat message appear when you are revived.
6. Liberator and Skyguard certifications appear on myPlanetside.
7. You can no longer get stuck in offline training mission 1 if you clear your inventory.
8. /who teams results are now formatted correctl.
9. /ignore player results are now formatted correctly.

Additions:
1. Medic/Engineer/Hacker icons will appear over friendly heads if they are holding the associated tool, i.e. Medical Applicator, BANK, Nano-dispenser, REK.
2. Advanced medics are able see dead people who have not yet released their corpses on the proximity radar when they have a Medical Applicator equipped. Likewise, dead players who have not yet release their corpse can see the position of Advanced Medics who are holding the Medical Applicator.


Changes:
1. Faster clean up of objects based on object density. In other words, if there are many objects appearing, such as backpacks and destroyed vehicles, they will decay faster. This is intended to help client and server performance in large battles.
2. Grief Points work on a sliding scale, where grief accumulates faster as a player accumulates more points in a brief period of time. The threshold for grief accumulation to begin moving up this sliding scale has been increased. This should reduce the grief generated in extended vehicle collisions.
3. Change to nano-dispenser fire effect.
4. Performance monitor can be toggled pressing Shift and the period key. This will allow you to view your framerate and ping times and packet loss.
5. The Lasher's refire rate was increased, lashes more often and in a slightly larger space.
6. The Thresher's flux cannon damage has been increased 50% against players and its range has been increased 50%.
7. The maximum Cone of Fire on the Mini-Chaingun has been reduced. The Cone of Fire expansion now starts later in the burst and expands more slowly.
8. The Skyguard's flak cannon range has been doubled.
9. Marauder health increased by 1/3.
10. Thresher health increased by 1/3.
11. Empire logos on HART dropships are fixed and look better.
12. The Lightning now sports 360-degree turrets.
13. The Hotspot threshold has been decreased. Six people involved in a battle will generate a Hotspot. Hotspots will also last longer.
14. Updated physics engine to Karma 1.3.

Demo
07-20-2003, 09:15 AM
7. The maximum Cone of Fire on the Mini-Chaingun has been reduced. The Cone of Fire expansion now starts later in the burst and expands more slowly.



uh... why?! if the MCG wasn't so easy to get kills with in teh first place why the hell are you upgrading it to be better?! they can take a brake from owning us everynow and then.


11. Empire logos on HART dropships are fixed and look better.


yes this was all #1 on all of our complaints. the HART logo looks to dull we need it bright and shiny!!! :D



2. Grief Points work on a sliding scale, where grief accumulates faster as a player accumulates more points in a brief period of time. The threshold for grief accumulation to begin moving up this sliding scale has been increased. This should reduce the grief generated in extended vehicle collisions.


laymens terms...please speak in laymens terms.

LilianNiN
07-20-2003, 03:37 PM
Additions:
1. Medic/Engineer/Hacker icons will appear over friendly heads if they are holding the associated tool, i.e. Medical Applicator, BANK, Nano-dispenser, REK.
2. Advanced medics are able see dead people who have not yet released their corpses on the proximity radar when they have a Medical Applicator equipped. Likewise, dead players who have not yet release their corpse can see the position of Advanced Medics who are holding the Medical Applicator.
Hopefully these additions will make the Engineer and Medical support characters much more useful on the field. It will be interesting to see an increase in revival rate due to Advanced Medics. Maybe we will have to start targetting Medics in a base or tower first... kind of like when you attack Terran infantry in StarCraft (Brood Wars).

Demo
07-20-2003, 06:40 PM
either that, or your a better taget for snipers. think of WWII. having a giant white and red cross plastered on your helmet doesn't help popularity with the enemy.

LilianNiN
07-20-2003, 06:55 PM
Medic/Engineer/Hacker icons will appear over friendly heads
Reading is fundamental.

Enemies will have to look for the medical applicators (etc.) on their marks.

Demo
07-20-2003, 08:09 PM
so what. i would rather have something plastered oin my face. i have been watching alot of fucking Trigun lately so im out of it mostly.

SuperDuperSumo
07-20-2003, 10:17 PM
Ahhh yes Trigun. Kick ass show Demo. :D

Demo
07-20-2003, 11:08 PM
yes im missing a few episodes and when i download my favorite one (Episode 20) there are no codecs so no sound wtf? if anyone has them and can send them over AIM i would love you (has them all).

elana
07-21-2003, 06:51 AM
I finally feel like things are fair now. I got a lot of kills with the Lasher today and I was able to keep a spawn room suppressed by my self for a while because of that beauty.

Oh yeah and Trigun rocks :)

NIT0
07-21-2003, 02:55 PM
Ye things are definetly more fair with our new lasher... :]... i played the playtest right before the new patch and owned like 10 guys just me in a cc until they finally got through... i was getting tells from this tr guy who was all jealous and said he didnt want to play anymore cause of it... i told him they had their fun.... then he said some stupid sh*# so i tol him to fu%$ off and i walked away happy :]...


----NIT0