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rev
07-16-2003, 06:43 AM
What is your outlook on specialized squads?

Demo
07-16-2003, 09:09 AM
i really have second thoughts now that an outfit focusing on one area will defenently lack harshly in other areas. for example a mag squad with all mag drivers and gunners being eng. that is all good and fun but what if you need to hack. no one there to do it for you so you will either call in someone else from their assignment to do it for you. also infil squad all hackers is a great idea but has major flaws. who the hell will gaurd the CC? not everyone used plans like mine or elana's to throw in a jammer or two on secondary fire mode to give them enough time to say "oh shit..." before it goes off but 2 MAXs walk in a CC with darklight on your gone no matter what and you know there is a hacker right behind those MAXs. so squads need to be spread out over different areas to hit all at once cause face it we all don't coordinate that well together. like rev and rahl might but then deathkiss is off somewhere else. or deathkiss and i might but rahl is off doin his own thing (unlikely but still).

Taser
07-16-2003, 07:32 PM
If you had two squads working together, maybe a couple mag's and air support as one squad, and a second squad with a max or two, heavy assult, and some hacker/med/engineer support with the complimentary stealth hacker thrown in. Could be dangerous.

Could have a roving engineer this way, it would be easier to repair mags or other vehicles with drivers and gunners staying inside. That way they could react quicker to enemy armor/aircraft. The engineer might become fertilizer quicker, but hey, easier to respawn an engineer then a mag right?

Any additional/partial squads could be used as a 'quick reaction force', maybe with a gal to drop into hot zones.

Demo
07-16-2003, 07:41 PM
yea it would be cool and deadly. but you know how much organization that takes. we would have to plan so much and be actually organized like the SL in the command channel then they whisper to people in the squad and tell them waht to do then they tell the squad. but that is hard cause some people (me) can't hear what rev or others say sometimes cause my sound card is teh sux.

Rottencrotch
07-16-2003, 08:15 PM
Specialized squads could come in very handy when used in conjunction with another squad, but are not likely to be very effective on their own, unless each member has a secondary ability to make up for what they initially lack.

The biggest setback is that as individuals die, they are not always able to rejoin the group immediatly and when they do, they might not be able to get what vehicle or MAX or whatever type of specialized squad you are running, that they need. Eventually you wind up with your squad spread too thinly to be effective.

This isnt as much of a problem if the squad is teamed up with another squad.

Again, anything is possible with enough dedication, practice, and patience.

Patience is the hardest part.

Demo
07-16-2003, 10:33 PM
hence the rethinking my gay little specialized squad plans. each type of squad being vast in its abilities so that they focus on one area but if the shit hits the fan then they are able to recover from that and do certain things taht need to be done on their own. just in case stuff goes wrong.

Isux
07-16-2003, 11:40 PM
specialized squad isnt going to work..

specializing just makes the squad less versitile...
each squad needs atleast a few engineer and a couple medic
and driver... specialized squad only works if we have more than 2 squad working together... with very good communication... which is not going to work unless we have Platoon

elana
07-17-2003, 01:57 AM
My feeling is that specialized squads are not something you want all the time but could occasionally provide fun or strategic benfits. I don't know about everybody else, but I rarely ever do the same thing every night. I do keep to certain general patterns (creating AMS related nightmares for the enemy) but some nights I focus more on infiltration, others on engineering, and sometimes on straigth up fighting. Though my computer's slow speed makes me suck somewhat at the straight up fighting.

Occasionally certain kinds of squads can give a benefit if used at the right time. Sometimes a squad of mags, MAXs or Reavers can really come in handy for laying waste to a large force in the open. Though I realize much of the benefits I saw in the notion of an infiltration squad really comes from close coordination of a group. It would benefit any type of squad, specialized or no.

Dabbling in this stuff seems like a good idea, but doing it too often, I suspect, will lead to fragmentation of the outfit.

ChaosSpartan:p
07-20-2003, 05:26 AM
We have done it before like where that one time we set that mag squad. I think it would work. :o

Demo
07-20-2003, 06:12 AM
but did you notice that rev and sham got all the kills? that is becuase we were uncoordinated. we need squads like the SEALS to just hit a base without them knowing and clean them out. then run away.

Dalavon
07-21-2003, 02:00 AM
Despite what you see in the movies SEAL's do not do to many small team base raides. On 95% of SEAL missions if they fire weapons then most likely the mission is not going well. SEALS do not try and capture and hold ground. They Navy and amrines do not do taht job, they hold the oceans, Army hoccupys and holds the land. Most times SEALS are doing indiginous personal relations, searching for info, a person, or trying to cause massive damage using demolitions, not heavy fighting. Most seals do not like to be more then 1/2 mile form the water, they can run nearlly full out about that far. SEALS usally don't raid bases, not many are on coasts. They raid harbors, seaplatforms such as oil rigs and large ships. They like to blow stuff up also.

So when SOE adds ships, subs, oil platforms and other specalized ocean targets, or add some type of effect for having the local population like you, then we have need for SEAL tactics.

If anything for base raids we need to act like rangers or marines.

Or Armored Calavary if we are in our tanks.

Only real squad level tactics I have seen so far has been with the spec tank crews. It would be real impressive to see a squad of grunts work like a Ranger squad but it would be hard. It is slow and takes a ton of patience.

Caeanen
07-31-2003, 02:39 AM
I dont post very often on the boards on account all the time i get on my Comp is used playin PS or EQ mostly PS atm. i just finished my Lab in school early tonight and had a sec to post.... but as far as the ranger/marine idea, i think it's awsome, i know for one it would be cool as hell to work as a team like that with others in the outfit, imagine how pissed off we could make the NC and TR when a set of 2 or 3 squads takes out an equivilent of their 5 squads and kicks them clean out of a base
it can happen. again it will take Dedication, practice, patiences, practice, ALOT of listening, practice, coordination, and i think i forgot to mention PRACTICE!! (i know it's a lame joke but my brain is fried gimme a break :twisted: )


Caeanen


-PS someone needs to show me how to get that cool little window at the end of my posts that shows my BR and picture and stuff

KnightPredator
07-31-2003, 11:45 AM
We have done it before like where that one time we set that mag squad. I think it would work. :o
Mag squad, now there would be some hell of a killing field.

:wink:

GunsmithCat
07-31-2003, 03:13 PM
I guess I could see a vehicle based squad if it was supporting another squad in the same area. It might be interesting if it was, say, a mag squad and the gunners had other uses like hacking, medic, etc